![](https://static.wixstatic.com/media/11062b_cb0c4d13153f4008920bb26beda8de0ff000.jpg/v1/fill/w_1920,h_1080,al_c,q_90,enc_avif,quality_auto/11062b_cb0c4d13153f4008920bb26beda8de0ff000.jpg)
Key Things I Worked On:
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Designed multiple graybox environments to test key gameplay features of the games
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Effectively designed multiple stages and environments to keep the player engaged
Project Details:
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PLATFORM: Mobile (iOS, Android)
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ROLE: Level Designer
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ENGINE: Unity3D
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LANGUAGE: C#
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DURATION: 3+ Months
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TEAM SIZE: 8 People
Level Design Process
The level design for this game was pretty straightforward from the start of the development. I had to build a city scene with multiple environments, in which the player could feel immersed in the theme of the game. I started by looking for street references for places like New York, California, Miami, etc. I ended up doing multiple stages and environments throughout the entire development of the game. Here are some of the environments that reached the final stage of development:
![](https://static.wixstatic.com/media/4909f5_ba5cdea4522c40f1b5843e53fc86adfe~mv2.png/v1/fill/w_640,h_394,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/BeachStage_PNG.png)
Miami Beach stage
![](https://static.wixstatic.com/media/4909f5_99d83b79e48b4099bf2e45acad4d0dff~mv2.png/v1/fill/w_618,h_400,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/CoffeeStage_PNG.png)
Coffee Shop stage
![](https://static.wixstatic.com/media/4909f5_c4edd0db568a4d1e9bdf9e4bccde01d5~mv2.png/v1/fill/w_640,h_361,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ParkStage_PNG.png)
Central Park stage
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